Workshop Proposals

Accepted Workshops

Scope

The use of immersive media (e.g., point clouds, light fields, meshes, etc) enables mixing the physical and virtual world to create an unprecedented experience for applications like AR/VR (augmented/virtual reality), Digital Twin and the Metaverse. To make these applications feasible over current and future communication networks and maximize user experience, efficient compression of immersive media is essential. This ICME workshop on Immersive Media Compression aims at bringing forward recent advances related to compression technologies for light fields, point clouds, meshes, etc. The goal is to gather researchers with diverse and interdisciplinary backgrounds to cover a variety of aspects related to compression (e.g., format, processing, quality measurement, optimization, etc.), to efficiently develop Immersive Media Compression systems and technologies. Topics of interest include immersive video representations with up to 6 degrees of freedom (omnidirectional, plenoptic, volumetric), subjective and objective quality assessment, conventional and learning-based coding methods, streaming solutions and energy-efficient processing for immersive video.

Link

https://imc-icme2023.github.io/

Submission Deadline

1 April 2023

Chairs

Zhan Ma
Nanjing University, China

Giuseppe Valenzise
CNRS, France

Dandan Ding
Hangzhou Normal University, China

Faranak Tohidi
Charles Sturt University, Australia

Pan Gao
Nanjing University of Aeronautics and Astronautics, China

Danillo Graziosi
Sony, USA

Scope

Recent years have witnessed the fast developments of immersive and interactive multimedia, including multiview/stereo 3D, panorama, light field, point cloud, mesh, etc. The typical application scenarios usually involve human observation or machine judgement to provide better visual experience or machine vision performances. Due to the unique differences of these emerging visual signals, the perception rules and characteristics in diverse specific applications require further investigations to more accurately model and improve the perception quality and utilities. Thus, researchers have become interested to construct high quality databases, develop quality evaluation metrics, and devise efficient compression and enhancement methods for perceptual quality improvements. Moreover, the international standardization organizations (e.g., MPEG and JPEG, etc.) have also recently invested many efforts to develop effective solutions for better applications of these new immersive and interactive visual media data. Besides, the well-devised software and hardware implementation systems for efficient communication and processing, as well as the applications of these technologies for better perception utilities are also urgently demanded. This workshop is intended to provide a forum for researchers and engineers to present their latest innovations and share their experiences on all aspects of algorithms and system implementations for multidimensional perception modeling and optimization in the communication and processing of new immersive and interactive multimedia, as well as the advancements in the standardization activities.

Challenge Website

https://icme2023-pcpi2m-workshop.github.io/

Submission Deadline

23 March 2023

Chairs

Wei Gao
Peking University, China

Siwei Ma
Peking University, China

Shiqi Wang
City University of Hong Kong, Hong Kong

Mai Xu
Beihang University, China

Hui Yuan
Shandong University, China

Tiesong Zhao
Fuzhou University, China

Scope

Multimedia signals – speech, audio, images, video, point clouds, light fields, … – have traditionally been acquired, processed, and compressed for human use. However, it is estimated that in the near future, the majority of Internet connections will be machine-to-machine (M2M). So, increasingly, the data communicated across networks is primarily intended for automated machine analysis. Applications include remote monitoring, surveillance, and diagnostics, autonomous driving and navigation, smart homes/buildings/neighborhoods/cities, and so on. This necessitates rethinking of traditional compression and pre-/post-processing methods to facilitate efficient machine-based analysis of multimedia signals. As a result, standardization efforts such as MPEG VCM (Video Coding for Machines) and JPEG AI have been launched. Both the theory and early design examples have shown that significant bit savings for a given inference accuracy are possible compared to traditional human-oriented coding approaches. However, a number of open issues remain. These include a thorough understanding of the tradeoffs involved in coding for machines, coding for multiple machine tasks, as well as combined human-machine use, model architectures, software and hardware optimization, error resilience, privacy, security, and others. The First IEEE Workshop on Coding for Machines is intended to bring together researchers from academia, industry, and government who are working on related problems, provide a snapshot of the current research and standardization efforts in the area, and generate ideas for future work.

Duration: Full Day

Challenge Website

www.ieeecfm.org

Submission Deadline

30 March 2023

Chairs

Ying Liu
Santa Clara University, USA

Heyming Sun
Waseda University, Japan

Hyomin Choi
InterDigital, USA

Fengqing Maggie Zhu
Purdue University, USA

Ivan V. Bajić
Simon Fraser University, Canada

Scope

With the rapid growth of video surveillance applications and services, the amount of surveillance videos has become extremely "big" which makes human monitoring tedious and difficult. At the same time, new issues concerning privacy and security have also arised. Therefore, there exists a huge demand for smart and secure surveillance techniques which can perform monitoring in an automatic way. Firstly, the huge abundance of video surveillance data in storage gives rise to the importance of video analysis tasks such as event detection, action recognition, video summarization including person re-identification and anomaly detection. Secondly, with the rich abundance of semantics and the multimodality of data extracted from surveillance videos, it is now essential for the community to tackle new challenges, such as efficient multimodal data processing and compression. Thirdly, with the rapid shift from static singular processing to dynamic collaborative computing, it is now vital to consider distributed and multi-camera video processing on edge- and cloud-based cameras, and at the same time, offering privacy-preserving considerations to safeguard the data. This workshop aims challenge the multimedia community towards extending existing approaches or exploring brave and new ideas.

Challenge Website

https://bigsurv.github.io/

Submision Deadline

30 March 2023

Chairs

John See
Heriot Watt University, Malaysia

Minxian Li
Nanjing university of Science and Technology, China

Saimunar Rahman
CSIRO, Australia

Scope

The goal of this workshop is to advance the field of research on the techniques of AI for sports data, develop more techniques to accurately evaluate and organize the data, and further strengthen the synergy between sports and science. Papers about machine learning, vision processing, and data sciences in sports and new forms of sports technologies are encouraged for submission.

Challenge Website

https://ai-sports23.github.io/

Submission Deadline

13 April 2023

Chairs

Huang-Chia Shih
Yuan Ze University, Taiwan

Takahiro Ogawa
Hokkaido University, Japan

Jenq-Neng Hwang
University of Washington, USA

Rainer Lienhart
Augsburg University, Germany

Thomas B. Moeslund
Aalborg University, Denmark

Scope

3D multimedia analytics is one of the fundamental problems in multimedia understanding. Different from 3D vision, 3D multimedia analytics mainly research on how to fuse the 3D content with other media. It is a very challenging problem that involves multiple tasks such as human 3D mesh recovery and analysis, 3D shapes and scenes generation from real-world data, 3D virtual talking head, 3D multimedia classification and retrieval, 3D semantic segmentation, 3D object detection and tracking, 3D multimedia scene understanding, and so on. Therefore, the purpose of this workshop is to: 1) bring together the state-of-the-art research on 3D multimedia analysis; 2) call for a coordinated effort to understand the opportunities and challenges emerging in 3D multimedia analysis; 3) identify key tasks and evaluate the state-of-the-art methods; 4) showcase innovative methodologies and ideas; 5) introduce interesting real-world 3D multimedia analysis systems or applications; and 6) propose new real-world or simulated datasets and discuss future directions. We solicit original contributions in all fields of 3D multimedia analysis that explore the multi-modality data to generate the strong 3D data representation. We believe this workshop will offer a timely collection of research updates to benefit researchers and practitioners in the broad multimedia communities.

Duration: Half Day

Challenge Website

https://3dmm-icme2023.github.io/

Submission Deadline

1 April 2023

Chairs

Shan An
JD Health International Inc., Beijing, China

An-An Liu
Tianjin University, Tianjin, China

Kun Liu, JD Logistics
Inc., Beijing, China

Guoxin Wang
Zhejiang University, Hangzhou, China

Wu Liu
JD Explore Academy, Beijing, China

Antonios Gasteratos
Democritus University of Thrace, Greece

Scope

Accurate analysis of human movement is critical for tasks such as understanding body loading, identifying techniques for enhancing performance, and analysing activities. Computer vision based systems allow for non-invasive, unencumbered human movement analysis, and combined with advances in hardware capability enable the tracking and monitoring of people in the field, outside the strict confines of a laboratory. Athletes, patients and workers can be observed in their natural environment, leading to a more realistic understanding of their movements. Application domains vary from sports, health (walking gait) and well-being (injury detection) to entertainment (dancing analysis) and broadcasting (automatic annotation).

Dependable detection and tracking of human body parts, accurate body posture estimation, and analysis of changing facial expressions and hand gestures are examples of demanding tasks. The goal of this workshop is to provide a forum for researchers and professionals to share recent advances in employing computer vision technology for human movement analysis, and identify future directions.

Duration: Half Day

Challenge Website

https://sites.google.com/vuemotion.com/icme2023-hma-workshop

Submission Deadline

30 March 2023

Chairs

Dr. Amit Gupta
VueMotion

Dr. Jeroen Vendrig
ProofTec

Dr. Vinay Kaushik
VueMotion

Scope

AIART 2023 aims to bring forward cutting-edge technologies and most recent advances in the area of AI art in terms of enabling creation, analysis, understanding, and rendering technologies. The theme topic of AIART 2023 will be AI for Creative Synergy. We plan to invite 5 keynote speakers to present their insightful perspectives on AI art.

Duration: Half Day

Challenge Website

https://aiart2023.github.io

Submission Deadline

9 April 2023

Chairs

Luntian Mou
Beijing University of Technology, Beijing, China

Feng Gao
Peking University, Beijing, China

Zijin Li
Central Conservatory of Music, Beijing, China

Nick Bryan-Kinns
Queen Mary University of London, London, UK

Jiaying Liu
Peking University, Beijing, China

Ling Fan
Tongji University, Shanghai, China

Zeyu Wang
The Hong Kong University of Science and Technology, (Guangzhou), China

Call for Workshop Proposals

The IEEE International Conference on Multimedia & Expo (ICME) is a flagship multimedia conference sponsored by four IEEE societies since 2000. ICME serves as a premier forum to promote the exchange of the latest advances in multimedia technologies, systems and applications, from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities. ICME workshops aim to explore emerging research topics, bridge the multimedia research advances with other research areas, and encourage live discussions between researchers and practitioners. The Workshops will be held in conjunction with ICME 2023 in Brisbane, Australia.

Requirements

IEEE ICME seeks proposals from individuals and teams interested in organising exciting and compelling workshops at the conference. Workshop proposals should provide the following information:

  1. Title, scope, topics and duration (half or full day) of the workshop
  2. Workshop format (papers, posters, demos, panels, invited speakers, etc.)
  3. Rationale
    1. How is the workshop related to IEEE ICME 2023
    2. Why the workshop topic is current and important
    3. Why the workshop may attract a significant number of submissions of good quality
    4. How the proposed workshop differentiates from other workshops/conferences covering similar topics
  4. History of the workshop if any (organizers, where it was held, number of submissions, number of accepted papers, numbers of attendees in past years)
  5. Organising team and tentative committee lists (organisers, steering committee if any, confirmed TPC members, endorsement by society TCs, etc.)
  6. Optional: Potential keynote speaker(s) at the workshop.

It is encouraged to include a draft call for papers

Submission

Please submit the proposals in PDF format to the relevant Workshop chairs.

Important Dates

Workshop proposal submission deadline 15-Dec-22, All submissions are due 11:59PM Pacific time.

Workshop Chairs

Chaker Larabi

University of Poitiers
chaker.larabi@univ-poitiers.fr

Manoranjan Paul

Charles Stuart University, Australia
mpaul@csu.edu.au

Maggie Zhu

Purdue University, USA
zhu0@purdue.edu

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